Software Engineer Intern

il y a 3 jours


Grenoble, France Arturia Temps plein

Overview Arturia designs musical instruments and software for musicians and producers, professionals and amateurs alike. Its mission is to make music creation accessible to everyone thanks to technology, and to offer the most intuitive and user-friendly experience. Arturia started its journey in 1999 with the recreation of legendary analog synthesizers in software form, which then led to developing a full range of hardware synthesizers and contemporary audio tools. The products rely on innovation to offer a daring, accessible, fun and inspiring approach to sound exploration. The company is growing and now employs over 180 passionate people located in France, the USA, Hong-Kong, Mexico, and the UK. In this collective adventure, Arturians share an ambition for excellence, values such as transparency and simplicity, and a culture of celebration around our successes. Internship description / Description du stage The performance of the software is a key objective for Arturia, especially for graphic rendering. In this context, we want to implement GPU-based audio algorithms to create an efficient visual representation of the audio signal. As part of the Software Graphics team composed of 6 people, you will work on the following missions: State of the art study on audio processing on GPU Develop a prototype that processes a selected audio algorithm on GPU and do the graphic rendering on the GPU too. Performance Tests on several GPU. Test with different audio algorithms French version: Arturia conçoit des instruments de musique et des logiciels destinés aux musiciens et producteurs, qu’ils soient professionnels ou amateurs. Sa mission est de rendre la création musicale accessible à tous grâce à la technologie, tout en offrant une expérience intuitive et agréable. Fondée en 1999, Arturia a débuté avec la recréation en logiciel de synthétiseurs analogiques légendaires, avant de développer une gamme complète de synthétiseurs matériels et d’outils audio contemporains. Les produits de la marque reposent sur l’innovation afin de proposer une approche audacieuse, accessible, ludique et inspirante de l’exploration sonore. L’entreprise est en pleine croissance et emploie aujourd’hui plus de 180 personnes passionnées réparties entre la France, les États-Unis, Hong Kong, le Mexique et le Royaume-Uni. Dans cette aventure collective, les Arturians partagent une ambition d’excellence, des valeurs de transparence et de simplicité, ainsi qu’une culture de la réussite et de la célébration de nos succès. Description du stage : La performance logicielle est un objectif clé pour Arturia, notamment en ce qui concerne le rendu graphique. Dans ce contexte, nous souhaitons implémenter des algorithmes audio basés sur GPU afin de créer une représentation visuelle efficace du signal audio. Au sein de l’équipe Software Graphics, composée de 6 personnes, vous participerez aux missions suivantes : Étude de l’état de l’art sur le traitement audio sur GPU Développement d’un prototype traitant un algorithme audio sélectionné sur GPU, avec rendu graphique également effectué sur le GPU Tests de performance sur différents GPU Expérimentations avec plusieurs algorithmes audio Profile / Profil Computer Science Engineer or Master 2 Experience in C++, GPGPU Knowledge of signal processing is a plus Versioning system (git), Xcode or Visual Studio French, English Conditions Internship 5 to 6 months March - August 2026 Location: Grenoble (Montbonnot-Saint-Martin), accessible by public transportation. #J-18808-Ljbffr


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